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Topic: Why Warhammer Failed (Read 1333 times)
Crimsin
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Re: Why Warhammer Failed
«
Reply #15 on:
September 14, 2011, 08:12 PM »
prolly
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If at first you don't succeed, redefine success.
Collider
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Re: Why Warhammer Failed
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Reply #16 on:
September 15, 2011, 01:52 PM »
I love BioWare, so I just hope they come up with something fun and engaging that escapes that raid, reroll or die approach. I'll love playing alts simply for the story, but there's only so many of those. Maybe their raids won't be 4hr hauls though, idk.
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Crimsin
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Re: Why Warhammer Failed
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Reply #17 on:
September 15, 2011, 04:21 PM »
how is the combat?
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If at first you don't succeed, redefine success.
Conradical
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Re: Why Warhammer Failed
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Reply #18 on:
September 15, 2011, 05:13 PM »
i will do anything for a swtor beta key, please someone have mercy
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Lorn
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I'm a penumbra panda
Re: Why Warhammer Failed
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Reply #19 on:
September 15, 2011, 05:22 PM »
Anything you say? *rubs hands*
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Audere
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Re: Why Warhammer Failed
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Reply #20 on:
September 15, 2011, 07:53 PM »
I haven't had the chance to do any really high-level combat yet, but so far I like the system a lot. Every class I've played is heavily proc based, so it looks like everyone will have a reasonably complex rotation. I really like that there's no autoattack, so you're button mashing on every GCD (your basic attack costs no resources and fills in gaps between "real" specials). Tanking, at the moment, is quite intense--the threat game is extremely sensitive. Think early Burning Crusade levels, when healers could pull aggro if the tank wasn't concentrating. Time will tell how scaling affects that and whether BW wants to maintain it.
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Crimsin
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Re: Why Warhammer Failed
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Reply #21 on:
September 16, 2011, 01:18 PM »
they do beta invites on a rotating weekly schedule correct? and from what i've heard, it's based upon - largely - if you've pre-ordered and system specs?
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Nothing
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Re: Why Warhammer Failed
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Reply #22 on:
September 16, 2011, 02:15 PM »
Dilo's pvp server Sith guild Addict gonna be US#1! We'll see you rebel scum on the battlefield.
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Audere
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Re: Why Warhammer Failed
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Reply #23 on:
September 16, 2011, 03:04 PM »
Not really, Crimsin. There's a rotating Weekend-invite where you get 3 days to fool around a bit with a somewhat stripped-down client, but there's also a more permanent invite where you're invited for an entire build, and if you contribute quality feedback and log some decent hours they'll typically bring you back. Then on top of that there are occasional month-long focus groups where they'll invite a certain number of people and have them test one facet of gameplay intensively. Rumors that system specs play a role are greatly exaggerated, and I personally haven't seen any indications that preordering plays a large role.
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Crimsin
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Re: Why Warhammer Failed
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Reply #24 on:
September 18, 2011, 04:56 PM »
so just random luck it is?
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Audere
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Re: Why Warhammer Failed
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Reply #25 on:
September 18, 2011, 08:54 PM »
As far as I can tell, yes, unless you know someone on the development team.
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Audere
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Re: Why Warhammer Failed
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Reply #26 on:
September 24, 2011, 08:16 AM »
Sidenote: release date is official. 12/20.
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Collider
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Re: Why Warhammer Failed
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Reply #27 on:
September 24, 2011, 06:41 PM »
FFFFFFFFFUUUUUUUUUUU - Isn't Christmas break generally a bad time for MMOs? I get that a lot of people will get it as a gift or have time to play over the break, but any year in memory, MMOs are ghost towns as people are traveling or on vacation during that stretch.
Eh well, what's 3 more months, eh?
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Pliers
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Re: Why Warhammer Failed
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Reply #28 on:
September 24, 2011, 08:23 PM »
They're ghost towns in the summer too, and you have finals leading up to summer. There's not really that much time that's ideal. People will play a ton when you release it, regardless of when that is, but at least at Christmas, they'll sell a ton as gifts.
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