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« on: July 07, 2011, 09:20 PM »

Took up too much space on the interesting picture thread, so I made this. Enjoy  Cheesy Comments/suggestions lmk













































































« Last Edit: July 31, 2011, 10:02 AM by Xallan » Logged
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« Reply #1 on: July 08, 2011, 10:46 AM »

I'd be doing you a grave disrespect, good Xallan, if I didn't inform you of this simple fact:

You have created the pinnacle of Human existence.
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« Reply #2 on: July 08, 2011, 10:53 AM »

This is the nerdiest thing to ever exist.
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« Reply #3 on: July 08, 2011, 11:00 AM »

I know.  Sorta liberating, really.
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« Reply #4 on: July 08, 2011, 05:15 PM »

Quote
This is the nerdiest thing to ever exist.

Have you not seen the pictures of me playing games in the rl photo thread?  Roll Eyes
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« Reply #5 on: July 08, 2011, 06:58 PM »

Conradical
2black 2colorless
4/2
While you control Conradical and Speak, they both gain +1/+3.
While you control Conradical all other creatures you control besides Speak gain -1/-1.
If your opponent controls no creature with combined attack and defense of 5 or more, exile Conradical.
tap:deal damage equal to Conradical's attack to target creature.

"Shut up, Conrad" -everyone
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« Reply #6 on: July 09, 2011, 02:20 AM »

Strategy: Off-DoT
1black 3colorless

Enchantment - Edge Strategy
Whenever a black creature you control deals damage, it also deals 1 damage to up to two target creatures and/or players.

"..."


Nargo, Totem-master
1green 2colorless
1/2

As long as you control Nargo, Totem-master, treat all creatures you control that have haste, trample, doublestrike, or firststrike as if they didn't have those abilities.

At the end of your turn, if target player has less creatures than you, target player gains control of Nargo, Totem-master. Otherwise destroy all global enchantments you control.

"/cast shadowbolt;/w Nargo Nargo, please remember to drop your totems." -a famous Rookey macro



Strategy: Complex Geometry
1blue

Picture: a Triangle

Enchantment - Edge Strategy

Strategy: Complex Geometry comes into play with 4 raid-confusion counters. At the end of any combat where a creature you control deals combat damage, remove one raid-confusion counter.

All creatures you control gain +2/+2 and -x/-x where x equals the number of raid-confusion counters on this card.

"I think we are over thinking this."



Strategy: Zerg
1red 2colorless

Enchantment - Edge Strategy

All creatures you control with attack greater than defense are unblockable and must attack every turn if able.

"I saw a video where they just zerged the boss."
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« Reply #7 on: July 09, 2011, 02:43 AM »

Flanders, Ledge Champion
1white, 1 colorless
0/1

tap, sacrifice a creature:destroy all other creatures you control, and add one horrible-illness counter to Flanders, Ledge-Champion.
At the end of any turn where Flanders has 5 or more horrible-illness counters, remove him from the game, you may draw up to 4 cards and put any number of creatures from your graveyard and hand into play under your control.

"Fool me seven times, shame on you. Fool me eight or more times, shame on me." -Amy, Futurama
« Last Edit: July 09, 2011, 02:45 AM by Rookey » Logged

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« Reply #8 on: July 09, 2011, 03:01 AM »

I like this strategy concept, I'll work on these tomorrow afternoon
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« Reply #9 on: July 09, 2011, 11:07 AM »

All this time i could have just been headbutting bosses with mah Flattop.   Leet. 

how seyas doesnt have a card yet is beyond me. 

Seyas

Edge plugin consultant

Seyas comes into play with 3 Sexy New Plug-in tokens

(BB), remove a Sexy New Plug-in token from Seyas: target Edge creature gains +2/-3 until next patch day.

If at any point Seyas has no Sexy new Plug in Tokens, put Seyas on top of library.

"Christ Seyas, this stupid mod made my screen look like a tauren bukkake, but my DPS actually went up"



I was also thinking that this mechanic would be awesome for Rookey but with Macro tokens, but his card is already OP. 


BTW my card badly needs a headphone token, which you can remove to bury every creature in play, including Fahid.   Im pretty sure i'm the only edge person ever to wipe a raid by rage throwing my headphones onto my W key.   


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« Reply #10 on: July 09, 2011, 11:27 AM »

Fixing for syntax:
Conradical
2BB
4/2
If you control a creature named Speak, Conradical and Speak both gain +1/+3.
Creatures not named Speak that you control gain -1/-1.
If your opponent does not control a creature with a combined power and toughness of 5 or more, exile Conradical. (not sure if you want him to return to play if/when they do?)
tap: Condarical deals damage equal to his power to target creature.

"Shut up, Conrad" -everyone

Strategy: Off-DoT
3B

Tribal Enchantment - Edge Strategy
Whenever a black creature you control deals damage, it also deals 1 damage to up to two target creatures and/or players.

"Tab DoT-ing like a mother fucker"


Nargo, Totem-master
2G
1/2

As long as Nargo, Totem-master is on the battlefield, all creatures you control that have haste, trample, Double Strike, or First Strike lose those abilities.

At the end of your turn if target player has less creatures than you, target player gains control of Nargo, Totem-master. Otherwise destroy all non-aura enchantments you control.

"/cast shadowbolt;/w Nargo Nargo, please remember to drop your totems." -a famous Rookey macro



Strategy: Complex Geometry
U

Picture: a Triangle

Tribal Enchantment - Edge Strategy

Strategy: Complex Geometry comes into the battlefield with 4 raid-confusion counters.
At the end of any combat where a creature you control deals combat damage, remove one raid-confusion counter.

Creatures you control get +2/+2
Creatures you control get -1/-1 equal to the number of raid-confusion counters on permanents you control.

"I think we are over thinking this."



Strategy: Zerg
2R

Tribal Enchantment - Edge Strategy

Creatures you control with power greater than their toughness have haste, are unblockable and must attack every turn if able.

"I saw a video where they just zerged the boss."
« Last Edit: July 09, 2011, 10:11 PM by Lorn » Logged

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« Reply #11 on: July 09, 2011, 01:27 PM »

I think we can improve on the tagline for tabdotting.  "..." was cute, "Tab Dotting like a motherfucker" gets the point across, but neither of them are quite right.

"Moar DoTs... Moar DoTs" is starting to get the spirit of it, though.

EDIT: Wasn't there a Seyas card in the other thread?
« Last Edit: July 09, 2011, 01:34 PM by Meloree » Logged

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« Reply #12 on: July 09, 2011, 02:33 PM »

IMO need a Trip and Lyel one.
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« Reply #13 on: July 09, 2011, 11:35 PM »

From other thread, edited for clarity, but not syntax.
Quote
Seyas
3Blue
3/2
"MAAAAAAAGES!": Any player that does not control Seyas may pay 1 additional colorless to use a Seyas ability as if they controlled him.

Blink, 2Xcolorless: Any spell or effect targeting Seyas, instead target X target creatures and/or players.

Ice Block, tap, 1 colorless: Remove Seyas from combat. Remove all effects, counters, and enchantments on Seyas that are not owned by Seyas's owner. Until Seyas is untapped, he is untargetable by spells or effects and may not use any abilities.

Mirror Images, 3 colorless: Useable once per turn. Seyas gains +2/+2 and Firststrike until end of turn.

Wrong Target, tap: Seyas deals damage equal to his attack power to target creature or player.

"There can be only one."
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« Reply #14 on: July 10, 2011, 12:23 AM »

Tarq
1G
1/1

Whenever another creature you control receives lethal damage, prevent that damage and Tarq recieves that damage instead.

When Tarq dies, tap an untapped green creature you control and put Tarq into play under your control. If you have no untapped green creatures to tap, exile Tarq.

Whenever Tarq comes into play from the graveyard, Tarq dies.




Nothing
3BBG
3/3

You may reveal Nothing from your hand to prove that you have nothing in your hand, and immediately play Nothing at no cost, discard the rest of your hand.

If a creature is assigned to block Nothing, it instead blocks nothing.

If a creature attacks you and nothing blocks it, Nothing blocks it. This ignores blocking restrictions.

If Nothing is untapped, skip your untap phase.

When there is nothing in your graveyard, put Nothing in your graveyard.

When Nothing dies, put all other creatures that died this turn into play.

If Nothing is in your graveyard, shuffle your graveyard into your deck.

"Enough with the Nothing jokes!"
"Yeah, good jokes should be about something."
« Last Edit: July 10, 2011, 12:25 AM by Rookey » Logged

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